Table of Contents

Appendix 1: How to Author Guidebook Pages

Philosophy Behind the Guidebook

There are a number of great resources for programming contest practice. You may find several linked in our references page, and we hope to continue expanding these connections. While there are a number of great print books out there specifically written for contest training and many additional resources that are worth noting (algorithms texts, discrete math text, language references, etc.) we feel like an online resource could provide the most expansive treatment of contest-related resources. We are also not bound to any printing or versioning schedule, and we feel that this flexibility is an asset.

As coaches we also find ourselves sharing similar information year after year – in practice sessions, in online discussions, etc. By putting the guidebook together we hope to create a single, enduring record of our thoughts and ideas. We also see no reason to keep this work internal because we are educators. By our very nature we wish to continue advocating for the spread of information.

Finally, we are strong proponents of free and open source materials, so we wished to create something that anyone could use or adapt as they saw fit without any additional monetary investment up front.

Overview

The goal of the guidebook is to serve as quick reference during actual contests and contest training. For the guidebook to be useful for reference purposes, we hope to create several conventions:

While the guidebook is most likely going to originate out of the efforts of UT Martin professors/coaches and students, we hope to eventually have additional volunteers assisting with guidebook development.

Tone and Structure

The Reader Is a Programmer

Adhere to a Hierarchical Structure

Whenever Possible, Speak Through Examples

Start Simple, Build In Complexity

Terse is Almost Always Better

Back Up Your Claims

Be Consistent

Comment Your Edits

Formatting Tips

C++ Conventions

Python3 Conventions

1)
E.g., most algorithm pages, the input/output sections.
2)
Or on a secondary monitor?